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1.10 Animals, Mounts and Monsters

Animals, Mounts, and Monsters

General Rules for All

  • Count towards the maximum number of warriors in your warband, thus increasing warband rating.
  • Do not gain experience.
  • Cannot move up ladders, stairs, etc.
  • Suffer no penalties for fighting unarmed.
  • Are considered henchmen groups of their own.
  • Cannot hide.

Animals

  • Cannot capture scenario objectives.
  • Follow henchmen post-game injury rules:
    • Roll D12:
    • 1–4: Killed
    • 5–12: Survives
  • Cannot climb.
  • Cannot use the Warband Leader’s Leadership.

Mounts

Mounts must be deployed with a rider. Riders cannot dismount during the battle.

  • The rider must be a hero or henchman proficient with the mount.
    • (Members of the same henchman group must ride the same type of mount.)
  • Mounted warriors are treated as a single model; resolve all attacks against the rider.
  • Mounted warriors gain +1 Wound on profile.
    • (This may exceed racial maximums.)
  • If the rider is knocked down, stunned, or taken out of action, so is the mount.
  • Mounts that take enemies out of action do not grant experience.
  • Cannot climb.
  • Taking a mounted enemy out of action yields only +1 experience.

Mounts and Post-Game Injuries

  • Mounts roll separately from their riders.
  • Mounts are not robbed or lost when the rider is.
  • Follow henchmen post-game injury rules:
    • 1–4: Killed
    • 5–12: Survives
  • Mounts cannot be used in pit fights.

Mount Proficiencies

Allowed Mounts by Race:

  • Humans: Horse, Bretonnian Horse
  • Vampire: Horse, Bretonnian Horse
  • Night Goblins: Great Cave Squig
  • Beastmen, Ghouls, Possessed, Skaven: None

Monsters

  • Cause Fear.
  • Suffer from Stupidity.
  • Cannot capture scenario objectives.
  • Add +15 to warband rating in addition to the standard +5 for being a member.
  • Follow hero post-game injury rules (D66 — see Heroes' Injury Table).
  • May climb as normal.